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Unity Editor Extension: Introducing “AutoPilot for TestFlight”

13 Aug

Meet AutoPilot, a new Unity3D editor extension that lets you send iPhone builds to testers wherever they are in the world with a single click.

More info…

AutoPilot on the Unity Asset Store…

 

Big Boy’s Toys: Making the Unity3d build server used for Defiant’s Rocket Bunnies

23 Nov

This is the first in a series of posts about setting up “big studio” style tools & workflows to take the pain out of indie development. This first post starts with setting up a build server as I recently did this and it’s still fresh in my mind.

A “build server” you say?

Feel free to skip this section if you know what a build server is and why they’re awesome… if not, follow me!

Unity is great at doing many things, but if you’re in an indie startup… Licences per seat of the iPhone/android kit are too expensive for everyone to have one. This usually leads to a bad scenario where one person has an iPhone and/or android kit and is responsible for all QA and builds for that platform… which doesn’t always go that great.

But there’s an almost silver bullet solution to this… a continuous integration build server.

A continuous integration build server watches a source control server and automatically makes builds when a change is detected. This instantly provides iPhone/android builds to members on the team who don’t have that software kit. An artist can update an asset, check it in and have it in the next build without even opening unity (not very good practice mind you).

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48 Hour Game Making Challenge. Dino + Minigun = Win.

05 Oct

Friday through sunday was the brisbane 48 hour game making challenge. An annual, frightfully competitive game jam/competition I’ve attended these last two years. And we won!

In the challenge, teams of up to six people are given 48 hours to make a game about 3 words. This year it was “dinosaur”, “revenge” and “bar”.

So what did we do? We made a western, starring a dinosaur who’s brother had been lynched by sheep (who say “baa” …geddit?) … in a bar! Behold!

You can even play the game here: Big Al’s Redemption

- or -

Download an offline, higher res version: Windows, Mac

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Posted in Games

 

Inviting Mr Abbott to play the Boatphone game

20 Aug

Tony Abbott said earlier today that:
“If I can achieve three boats a year as opposed to three boats a week I think the Australian public would give every reason to be grateful.”

Well…
When making ‘Stop the Boats’ we found it so difficult to stop boats that we set a target of ten boats. If Tony Abbott is aiming to have only three boats arrive we invite him to practice before the election using our game.

So we’ve sent Tony a link to the game, and we hope to hear how he went!

 
 

“Stop The Boats!”, made in 24 hours

20 Aug

Yep, really did this start to finish in under 24 hours, 2 man team (Shawn Eustace and myself). Not sure how we managed that but we’re mighty proud.

But stop reading and go play the game already!

Edit: The game is now an entry in the ABC’s Election Sledge competition!

 
 

Building a reusable event trigger volume for unity3d prototyping.

24 Jul

Even straight out of the box, unity is pretty great at cutting the amount of work between you and prototyping an idea. But quite often I’ll find myself writing tons of little scripts to handle really basic stuff. That’s fine for me (albeit a bit distracting), but for people who are less confident (or just less happy) with scripting it’s a lot of work between them and what they want. Primary offender… “Do X when Y enters trigger collider Z”.

So I decided to make a reusable one…

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Testing out new hosting

31 May

This post is just a test. If all goes well the downtime associated with new posts to this blog should be a thing of the past. Well… here goes.

 
 

Alternator, day 1.

25 May

The cat’s now well and truly out of the bag. I’m back in the valley, this time in K Tower in the new studio alongside the fine lads of Defiant Development. That and I’m working on a game called Alternator for the ABC.

Here’s what it looks like when you take the time-lapse footage of us setting up the studio and add the funk.

Alternator @ Defiant – Day 1 from Matt Ditton on Vimeo.

I love my job.

 
 

Optimizing with Unity iPhone, the first three things I’ll do…

24 Apr

Optimization is a bit of a black art when you’re dealing with an api or engine where you can’t profile the internals, and unity-iphone is no exception. I’ve collected here a few of tricks I’ve found that have helped me squeeze more performance out of my iphone projects.
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Scope is a four letter word

18 Apr

Going a bit introspective here… I’d like to touch on my #1 weakness when it comes to design, scope.

According to my dictionary, scope is:

The extent of the area or subject matter that something deals with or to which it is relevant

But when I talk about scope I’m referring to a rather simple equation:

Time = scope * polish + procrastination

 
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Posted in Design

 
 
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